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Moho Pro 14.4 Mac

Updated · Filed by Rosa Delgado

Download (622 MB) Earlier builds

From the photo desk

Animators who build in Photoshop or assemble scenes in game engines often hit a wall when they need fluid, rigged character motion without rebuilding assets from scratch. Moho Pro is designed to bridge that gap—a professional 2D animation program that imports layered Photoshop documents and now exports directly to the 3D formats game studios expect.

What makes the glTF export matter for a Mac workflow?

Moho 14.4 can write GLB files, the binary form of glTF, which Unity, Unreal, and Godot read natively. A character animated in Moho can land in a game engine with its bone rig intact, bypassing the old step of re-animating inside the engine itself.

Layered PSDs open intact and shots export as HD video

Layered PSD files open with their structure preserved, and finished shots export as HD video files. According to Lostmarble, the built-in sequencer lets you time animation against audio and then save the result as a video, image sequence, or SWF file—so it slots in after design work and before final edit.

Tools and extensions now run on a modern Lua 5.4.4 engine

The scripting interface moved to Lua 5.4.4 in Moho 14, which means tools and extensions you write or run can use a modern, supported version of the language. The particle system and layer handling also received fixes in this update.

What animators ask before installing

One of the first questions is whether Moho Pro can handle real production rigs or just simple cut-out characters. The answer is that it has been used in studio television work for years. Smart Bones, which let a single bone rotation drive complex mesh deformations, mean you can build a head turn that moves eyes, eyebrows, and jaw together—without touching ten separate layers each time.

Another common concern is performance on older Macs. Lostmarble set the floor at a 2.0 GHz Core i3 with 4 GB of RAM, but the real bottleneck tends to be the graphics card and its OpenGL 4.1 support. People running Moho Pro 14 on an M1 MacBook Air report smooth timeline scrubbing even with physics simulations active, though complex particle scenes benefit from more RAM.

New users also wonder about the learning curve coming from frame-by-frame tools. Moho relies on interpolation: you set key poses, and the software figures out the in-betweens. That is a different muscle to develop. The built-in library of visual objects and characters gives you pieces to study and pull apart while you learn, and the Lua scripting layer means studio pipelines can automate repetitive setup steps.

Rigging a character from a PSD in ten minutes

Here is a real workflow that comes up when a designer hands off a Photoshop character. Start by importing the layered PSD. Moho reads the layer stack as a group, so a character split into “head,” “torso,” “arm L,” “arm R,” and so on arrives clean.

Select the limb layers and add a bone layer above them. Draw a simple chain—shoulder to forearm for an arm—then bind the layers to the bones with a right-click. Flex the elbow once to check the joint; if the artwork pinches, you can add a patch layer or adjust the bone strength regions. Now drop a Smart Bone action on the head bone and dial in a head turn: rotate the bone, and while recording, nudge the eye and nose layers so they slide correctly across the face. Moho saves that action, so a single control later drives the whole turn.

Finally, test the rig by adding a few physics properties. Select a dangling bit of clothing, check “Enable bone dynamics” in the bone constraints panel, and set a little gravity and damping. When you drag the character’s body, the cloth lag follows naturally. Export a GLB, and that same rigid-bone-plus-dynamics setup appears in Unity with the armature intact.

Slip an entire channel in time by holding Alt on a keyframe

Several features hide in plain sight. Holding Alt while selecting a keyframe in the timeline lets you slip the entire channel forward or backward in time without moving individual keys. That alone saves a dozen minutes on a long scene.

The sequencer supports multiple audio tracks, and you can scrub the playhead with the arrow keys while the audio plays—useful for spotting dialogue beats without opening the waveform editor. Moho also remembers your last export settings per document, so switching between video output and GLB export does not force you to reconfigure every time.

On the art side, the freehand tool auto-tapers stroke ends when you ease up on the pen pressure, which gives a vector line a bit of life without post-editing. And if you build a lot of rigs, you can save a Smart Bone setup as a template in the library and drop it onto new characters, keeping your turnarounds and squash-and-stretch actions consistent across a whole project.

Version
14.4
Download
622 MB
Developer
Lostmarble LLC
Languages
Russian, English, German, Spanish, Chinese (Traditional), Chinese (Simplified), French, Japanese
Activation
k'ed by CORE
Compatibility
macOS 10.15 or later
Architecture
Apple Silicon, Intel 64-bit

Questions readers asked

Yes. It includes a feature that creates 3D objects from 2D vector layers, giving depth and rotation options without leaving the application.

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