The Medium 1.1.22 Mac
Players who appreciate slow-burn horror and narrative-driven exploration will find their rhythm inside an abandoned resort where the living and the dead share the same walls. The Medium 1.1.22 runs natively on Apple silicon Macs.
Dual-reality gameplay — The screen splits to show the real world and the spirit world simultaneously. Actions in one affect the other, and you navigate both in real time.
Investigation — You play as a medium piecing together a dark mystery. Minute to minute, that means examining objects, sensing echoes of past events, and following a linear story through detailed environments.
Spirit world traversal — When the screen splits, the spirit side reveals paths, barriers, and clues invisible in the material world. You might walk through a ruined hallway on one side while the other shows a decayed, otherworldly version of the same space.
Stealth and survival — Certain sequences remove your defenses. You must hold your breath to avoid detection and move carefully through encounters where fighting is not an option.
The soundtrack was co-composed by Arkadiusz Reikowski and Akira Yamaoka. Voice language is English, with interface support for ten languages including Russian, Simplified Chinese, and Polish.
Turning off the aggressive motion blur at the Niwa Hotel
A few defaults lean conservative out of the box, and the game benefits from a quick trip to the settings menu before you spend much time in the Niwa Hotel.
The built-in motion blur is aggressive. Turning it down or off reduces the slight smearing that can creep into split-screen sequences, especially when both realities update at once. On an M1 MacBook Air tested under Sequoia, dropping motion blur to low kept the atmosphere intact while making camera pans easier on the eyes.
Film grain sits at maximum by default. Some players prefer it for the grimy, Silent Hill-era texture it adds; others find it muddies the sharper render of the spirit world's geometry. Toggle it once during an early split-screen moment—the difference is immediate, and it is easier to decide with both halves of the screen visible.
Camera sensitivity runs on the slow side. A small bump, maybe ten to fifteen percent, shortens the time it takes to reorient during a stealth sequence where turning speed matters.
Loading transitions no longer hitch on Apple silicon
The 1.1.22 build tightened a handful of rough edges that crept into the Mac port at launch. Loading transitions between the real world and spirit sequences no longer hitch on Apple silicon machines, a fix that matters most during late-game areas where the split screen activates and deactivates rapidly. Bloober Team also addressed an audio desync that could throw dialogue cues off by a half-second during cutscenes—a small change on paper, but one that restores timing to the story's quieter revelations.
A persistent checkpoint bug, where dying after a stealth section occasionally dropped you farther back than intended, was squashed. In practice, the fix means fewer repeated walk-and-talk segments. The spirit-blast ability, used to clear obstacles on the other side of the screen, no longer consumes energy if the input fails to register—a quality-of-life shift that cuts down on resource frustration during puzzles where precision angles matter.
The fixed-camera tutorial hidden in the first hour
The first hour is a tutorial in disguise. Pay attention to the fixed-camera sections before the dual-reality mechanic fully opens; they teach the rhythm of moving through a scene while the game controls what you see. Rushing past them makes the split-screen puzzles feel disorienting later.
- Hold breath early, not late. The Maw announces itself with audio before the stealth prompt appears. If you hear the sound design shift, start holding breath two steps before you think you need to—running out of air mid-escape is the fastest way back to the checkpoint.
- Spirit echoes are directional. When you sense an object that holds a memory, the controller vibration or screen-edge glow points toward it. Spin slowly until the feedback peaks; the game rarely puts a clue behind you, but it does hide them in corners that static camera angles obscure.
- Split-screen check-in habit. Every time the screen divides, glance at the spirit half before moving. The material world usually offers the only walkable path, but blocked routes on the real side often exist because the spirit side holds a way through—a collapsed staircase in reality might be intact on the other side, and noticing it early saves backtracking.
- Out-of-body exploration is finite. You can leave your physical body behind for short stretches, but the timer is real. Use that window to scout, not to solve; memorize the layout of a room from the spirit perspective, then return and act.
If you obtained the medium torrent mac version from any unofficial source, the same build behavior described here applies—the 1.1.22 fixes work regardless of where the disk image originated, as long as the signature matches the Apple silicon binary Bloober Team shipped.
- macOS 12.0 or later
- Apple Silicon (M1 or later)
- Version
- 1.1.22 fixed
- Download
- 35 GB
- Developer
- Bloober Team
- Languages
- Russian, English, German, Spanish, Italian, Chinese (Simplified), Polish, Portuguese, French, Japanese
- Activation
- Not required
- Architecture
- Apple Silicon
- Tested on
- macOS Sequoia, MacBook Air (M1. 2020)
- Release date
- 28.01.2021
- Voice
- English
Questions readers asked
No. The Mac version requires a Mac with an Apple M1 chip or later and macOS 12.0.
The soundtrack was co-composed by Arkadiusz Reikowski and Akira Yamaoka.
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