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Death Trash 0.14.6.1 Mac

Updated · Filed by Rosa Delgado

Download (243 MB)

From the photo desk

Death Trash runs on both Intel and Apple Silicon Macs, and the current early access build is version 0.14.6.1. What follows is a plain-view look at the minute-to-minute loop.

Combat — Real-time action with melee and ranged options. Enemies telegraph, you dodge or block, and positioning matters more than button mashing.

Exploration — Every area is handcrafted, not generated. You move through ruined settlements, flesh-covered wastelands, and underground passages, talking to whoever is still coherent.

Dialogue — Conversations drive much of the game. Choices open or close routes, and the writing leans into the setting: cosmic horrors have an appetite for humanity, and the locals know it.

Co-op — An optional local co-op mode lets a second player drop in, which changes how fights and dialogue play out.

Languages — The interface and text are available in English and German.

Controller won't respond and a few other early-access hiccups

The early access build rarely crashes outright, but players do bump into a handful of recurring hiccups. Most are fixable without digging into system files.

  • Controller not registering. The game recognizes most Bluetooth pads, but it occasionally latches onto the wrong device. Unpair other controllers before launching, then reconnect them once the main menu appears. If the D-pad still does nothing, toggle the Steam Input setting off in the game's properties and restart.
  • Stuttering on Apple Silicon. The native ARM binary runs smoothly on an M4, yet some M1 and M2 machines see frame-time spikes during screen transitions. Switching from fullscreen to borderless windowed mode in the display settings usually flattens those out.
  • Co-op camera drift. When a second player joins on the same screen, the shared camera can get stuck near level boundaries. Both players standing still for three seconds resets the view — a workaround the community has relied on since the early builds.
  • Dialogue skipping. Holding the interact button can accidentally advance two lines instead of one, especially during tense conversations. Tapping instead of holding avoids it, and the log in the pause menu catches any line you missed.
  • Save file confusion. The game writes manual saves to ~/Library/Application Support/DeathTrash, but macOS sometimes hides the folder. Quick-saving from the radial menu keeps things simpler if you prefer not to dig through Finder.

Disco Elysium’s dialogue meets a very different combat loop

Death Trash occupies a niche that sits between three other Mac-friendly titles, and the differences come down to feel rather than feature checklists.

Disco Elysium shares the dialogue-forward structure and a world shaped by strange, often dark writing. But where Disco Elysium keeps all its action inside conversation trees and skill checks, Death Trash pulls the player into real-time combat the moment a talk goes sideways. The pacing is twitchier, and the pixel-art presentation trades painterly environments for grimy, immediate brutality.

Hyper Light Drifter matches the real-time dodge-and-slash rhythm and the handcrafted pixel landscapes. The difference is scale. Hyper Light Drifter tells its story through images and atmosphere with almost no spoken words, while Death Trash buries the player in text — logs, dialogue, item descriptions — and expects them to care about faction tensions and personal loyalties. The combat snap is familiar; the narrative weight is not.

Project Zomboid lands in the same post-apocalyptic zip code and shares a taste for grim survival logic. But Zomboid is a systemic sandbox driven by simulation, whereas Death Trash is a deliberately authored campaign. Every encounter and room was placed by a designer, so the pressure comes from scripted encounters and branching choices rather than emergent horde behavior.

The build tested on macOS Tahoe on a Mac mini 2024 M4 ran without issue.

Version
0.14.6.1
Download
243 MB
Developer
Crafting Legends
Languages
English, German
Activation
DRM-free
Architecture
Apple Silicon, Intel 64-bit
Tested on
macOS Tahoe, Mac mini 2024 M4
Release date
5.08.2021
Voice
Music only

Questions readers asked

Yes, the game includes an optional local co-op mode for two players.

The game supports English and German.

No, the game uses handcrafted levels rather than generated environments.

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