Jackal 1.0.1 Mac
Quiet takedowns and hiding in shadows are not how you dismantle a criminal empire here. Jackal is about walking through the front door of a casino and leaving nothing but broken furniture and bruised mobsters in your wake.
A cocaine-fueled hitman brawling across 1970s Vegas
A third-person action title focused entirely on physical, melee combat. The setting is 1970s Las Vegas, with fights spilling through hotel lobbies and casino floors. You play a hitman described by Transhuman Design as a cocaine-fueled force in the vein of John Wick.
Are there stealth or cover systems?
No. The combat engine ignores stealth and cover mechanics altogether. Every confrontation is a direct, physically realistic brawl.
Robbing rival family safes between brawls
Between brawls, you can rob safes belonging to the rival crime families running the city. It is a simple loop: find the family, fight their soldiers, take their cash.
Apple Silicon stability fixes arrive in early February 2026
Transhuman Design shipped the 1.0.1 update in early February 2026 with fixes that mostly affect stability on Apple Silicon hardware. The developer’s test notes confirm the game ran without issue on macOS Tahoe with a 2024 M4 Mac mini. For players, that means fewer mid-fight frame drops inside the larger casino lobbies — the kind that used to interrupt a combo when too many enemies piled in at once.
The patch also addressed an audio timing bug where English voice lines would occasionally overlap during safe-cracking sequences. Otherwise, the combat feel is unchanged: the same weighty melee hits and the same lack of cover or stealth options.
Let the app pick your system language on first launch
Copy the app from the disk image into your Applications folder and launch it once from there. On first run, the game picks your system language from its long list of supported localisations — if you want English voice acting with a different text language, set that in the options before starting a new game.
Spend your first session learning the grab system. Couches, bar stools, dropped shotguns — all of them become weapons, but the timing to pick up an object while a mobster is charging at you takes a few tries. A good early routine: clear the first two casino floor rooms, grab a couch, and throw it at the third group before they spread out. That one move usually ends the fight faster than trading punches.
Stand still briefly so the physics engine registers a weapon
A few things trip people up in the opening hours.
- Objects not registering as weapons. Stand still for half a second before pressing the grab input. The physics engine needs a brief stationary window to recognise the item, especially on sloped casino floor tiles.
- Safe-cracking interruptions. Enemy aggro does not pause while you work a safe. Clear the room fully before turning the dial, or you will eat a punch mid-animation.
- Silicon-native launch issues. If the app bounces in the Dock and quits, right-click and pick Open once to let Gatekeeper cache the universal binary. The build supports both ARM and x86, so no Rosetta is required.
- macOS (exact version not specified by developer)
- Supports both Apple Silicon and Intel 64-bit Macs
- Version
- 1.0.1
- Download
- 1.2 GB
- Developer
- Transhuman Design
- Languages
- Russian, English, German, Arabic, Bulgarian, Hungarian, Vietnamese, Greek, Danish, Indonesian, Spanish, Italian, Chinese (Traditional), Chinese (Simplified), Korean, Dutch, Norwegian, Polish, Portuguese, Romanian, Turkish, Finnish, French, Czech, Swedish, Japanese
- Activation
- Not required
- Architecture
- Apple Silicon, Intel 64-bit
- Tested on
- macOS Tahoe, Mac mini 2024 M4
- Release date
- 5.02.2026
- Voice
- English
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