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Assassin's Creed Shadows 1.0.35 Mac

Updated · Filed by Rosa Delgado

Download (145 GB)

From the photo desk

130 GB of free storage. That is the non-negotiable starting point before a single shadow is cast across feudal Japan. Assassin's Creed Shadows drops players into an action-adventure torn between the stealth of a shinobi and the brute force of a samurai, a dual-protagonist structure that defines the entire experience.

Key detail What it means
Mac performance 720p at 30 fps, low graphics preset
Required chip Apple M1 or later
Account needed Ubisoft account to launch

Players who love patient world-building will find plenty here. The landscape shifts through changing seasons and weather that alter how guards patrol and where cover works. Castle towns, ports, shrines and war-torn provinces stretch across a reactive environment where your actions leave marks. Recruiting allies with unique abilities and building a customizable hideout for a shinobi alliance adds a slow-burn strategic layer. Metal 3 and hardware-accelerated ray tracing on M3 and M4 Macs suggest visual ambition, though the baseline spec tells a different story. Anyone who needs crisp resolution or smooth frame rates will struggle with the 720p cap at 30 frames per second on low settings. According to Apple, the game was designed with Apple silicon, HDR support on M3 and M4, and real-time ray tracing on newer chips, but the floor remains modest. The samurai Yasuke and the shinobi Naoe offer contrasting play styles, yet the technical ceiling on Mac means players who demand high fidelity may feel shortchanged.

The Ubisoft account prompt appears after launch, not install

The Ubisoft account requirement catches people off guard. You cannot launch the game without signing in or registering, even if you plan to play entirely offline. The prompt appears after the first launch, not during installation, so some players assume the app froze when it is actually waiting for credentials. Keep your Ubisoft password handy before you start.

Storage math trips up plenty of newcomers. The disk image alone eats around 130 GB during the drag-to-Applications step, and macOS needs breathing room for temporary files during the copy. If Finder throws a "not enough space" error, free at least 150 GB before retrying. External drives work for the disk image, but running the installed app from slow external storage drags frame rates below the already modest 30 fps target.

Graphics expectations need a reality check on base M1 and M2 machines. The 720p cap is not a suggestion; pushing resolution higher through third-party tools usually crashes the renderer. On M3 and M4 Macs, HDR and ray tracing add visual depth, but the low preset remains the only stable configuration across the board. Turning off MetalFX upscaling in the in-game menu sometimes reduces stutter on M1 models, a workaround that emerged in early community testing.

Controller recognition can be flaky. The game supports DualSense and Xbox Wireless Controllers natively, but Bluetooth pairing must happen before launching the app. Connecting mid-game often leaves inputs unregistered until a full restart. Wired connections are more reliable when wireless interference muddies the signal.

Mac build mirrors the full campaign through patch 1.0.35

Does the Mac version include the same content as the Windows and console releases? Yes, Naoe and Yasuke share the full campaign, the open-world provinces, the hideout system and all post-launch patches up to version 1.0.35. The Mac build mirrors the feature set; only the graphics ceiling differs.

Is an internet connection required beyond the Ubisoft account login? The initial authentication demands connectivity, but the single-player campaign runs offline after that. Scout networks, ally recruitment and hideout customization all function without a live connection. Multiplayer components are absent from this title, so no persistent online requirement exists.

Will the game run on an Intel Mac? No. The ARM architecture requirement rules out every Intel model, including those with discrete GPUs that otherwise meet the RAM and storage minimums. Apple silicon is mandatory.

How does save data work? Progress ties to the Ubisoft account and syncs through Ubisoft Connect. Local saves also write to the user Library folder, but cloud sync ensures continuity if you reinstall later or switch to another Apple silicon Mac.

Far larger scope than Resident Evil Village, with a starker fps trade-off

Compared to Resident Evil Village, the open-world scope of Shadows is far larger, but the performance trade-off is stark. Resident Evil Village on Mac targets 1080p or higher on M1 with MetalFX upscaling, hitting 60 fps in many scenes. Shadows settles for 720p at 30 fps on the same hardware. Where Village tightens its horror around a confined village and castle, Shadows sprawls across provinces with dynamic weather and season cycles that stress the GPU in ways a linear setting never does. Players who value fluid combat over exploration scale will find Village the smoother Mac experience, though it offers nothing like the dual-protagonist switching or hideout building.

Death Stranding Director's Cut on Mac shares the slow-burn pacing and traversal-heavy loop that Shadows encourages through its scout system. Both games reward patience and route planning. Death Stranding runs at higher resolutions on M1 and supports MetalFX upscaling out of the box, so the visual clarity gap is noticeable. Shadows counters with a denser world: castle towns, ports and shrines pack more interactable NPCs and verticality than Death Stranding's sparse landscapes. The shinobi-samurai split also provides two distinct combat rhythms, whereas Sam Porter Bridges relies on a single toolset throughout.

Next to Lies of P, the contrast sharpens further. Lies of P runs comfortably at 1080p or above on M1 Macs with solid frame pacing, and its parry-heavy combat demands precision that 30 fps would undermine. Shadows asks for a different kind of engagement: stealth, environmental awareness and long-term alliance management. The Mac port of Lies of P feels like a tighter technical fit for Apple silicon, but it cannot match the scale, historical setting or season-driven world that Shadows delivers. Players hunting a polished action RPG may lean toward Lies of P; those who want feudal Japan as a living, changing backdrop have nothing else quite like Shadows on Mac. For those searching for Assassin's Creed Shadows Mac torrent options, the file size alone means checking available storage and a stable connection before committing to the download.

Version
1.0.35
Download
145 GB
Developer
Ubisoft
Languages
Russian, English, German, Arabic, Spanish, Italian, Chinese (Traditional), Chinese (Simplified), Korean, Polish, Portuguese, French, Japanese
Activation
Not required
Architecture
Apple Silicon
Tested on
macOS Tahoe, Mac mini 2024 M4
Release date
20.03.2025
Voice
English, German, Spanish, Italian, Portuguese, French, Japanese

Questions readers asked

The game requires a Mac with an Apple M1 chip or later.

The Mac version runs at 720p resolution and 30 frames per second using the low graphics preset.

Yes, the game includes changing seasons and weather that affect the environment and gameplay.

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