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Nine Sols 2025.12.31 Mac

Updated · Filed by Rosa Delgado

Download (4.6 GB)

From the photo desk

Fans of parry-driven combat, the kind that made Sekiro a touchstone, will find a familiar rhythm in Nine Sols. Red Candle Games built a 2D action-platformer where survival depends on reading enemy attacks and deflecting at the right moment, not just dodging. The game wraps this demanding combat in a hand-drawn world of interconnected regions and manga-style storytelling.

A deflection-driven campaign with frame-by-frame animation

  • A full action-platformer campaign released on May 29, 2024
  • Deflection-focused combat against enemies drawn with frame-by-frame animation
  • Exploration across interconnected regions with hidden paths
  • NPC interactions that grant upgrades, new abilities, and useful technologies
  • Manga-style cutscenes that drive the story forward

Built for Apple Silicon and beyond

The macOS build supports both ARM and 64-bit x86 architectures. Red Candle Games tested the current version on macOS Tahoe using a Mac mini 2024 M4, and they recommend an M1 Pro processor for smooth performance. The minimum spec is more forgiving: an M1 graphics chip and macOS 10.13 will get the game running, provided you have 15 GB of free storage and 8 GB of RAM. Interface languages include English, Russian, Japanese, Korean, and both Simplified and Traditional Chinese.

A morning run through the Pavilion of Roots

I drop into the Pavilion of Roots around sunrise, respawned at a root node after last night’s encounter with Yingzhao went sideways. The session starts quietly — a sprint left past the hanging lanterns, double jump over the collapsed bridge, and a wall run up the pagoda scaffolding that I missed three days ago. The hand-drawn backgrounds reward you for looking: ink-wash mountains shift in the parallax as you climb, and a small shrine tucked behind a waterfall gives up a jade-compatible upgrade chip. No deflects needed yet, just exploration, and the interconnected map logic clicks when a previously locked gate swings open thirty seconds from the root node.

Ten minutes in, a patrol of two spear guards and a floating talisman caster pulls me into combat. The session rhythm takes over: bait the spear thrust, deflect — the timing window is tighter than a parry in most 2D fighters — and follow with a talisman tag before the caster finishes its wind-up. One guard goes down, I mistime the second deflect, and the screen flashes red. A quick heal costs half a bar, but I chain three aerial slashes into a dodge roll and finish the fight with no resources left. The music, a low string-and-woodwind piece, never interrupted — the soundtrack flows under combat instead of resetting, which keeps the tension from breaking.

Twenty minutes later I reach the Old Yan shopkeeper NPC. Trading scrap and a jade shard unlocks a charged-attack upgrade that alters deflect timing, so I spend the rest of the session practicing the new rhythm on stone golems near the Pavilion entrance. A typical run: exploration, one tight combat encounter, an NPC upgrade, and a chunk of map I can now shortcut past.

Grotto collision patch lands in the latest maintenance build

Version 2025.12.31 arrived as a maintenance update, but a few quiet fixes touch everyday play. The build cleans up geometry collision in the Grotto of Scriptures area — players who previously clipped through a wall near the central elevator will find the path behaves now, which spares you a hard restart during exploration. The NPC interaction prompt in the Pavilion hub no longer requires pixel-perfect positioning; standing within a character-width radius triggers dialogue reliably, cutting down the minor frustration of having to shuffle left and right before shops or upgrade conversations. Deflect-registration timing against airborne enemies received a small consistency pass, particularly for the floating wraith enemies in the late-game gardens, so sessions that previously swung on a single missed parry feel a touch more readable.

The update also extended launcher-handling for external monitor setups on Apple Silicon. If you play on a MacBook docked to a 4K display, the game now respects resolution scaling on launch without the brief flash of mismatched UI that some players saw under macOS Tahoe. None of this rewrites the campaign, but it smooths the edges of a session — fewer restarts, less fiddling with settings before a run.

Version
2025.12.31
Download
4.6 GB
Developer
RedCandleGames
Languages
Russian, English, Chinese (Traditional), Chinese (Simplified), Korean, Japanese
Activation
Not required
Architecture
Apple Silicon, Intel 64-bit
Tested on
macOS Tahoe, Mac mini 2024 M4
Release date
28.05.2024
Voice
Music only

Questions readers asked

Yes, the macOS release runs natively on ARM architecture, and the developer tested it on a Mac mini 2024 M4.

Combat centers on precise deflection and parrying, similar to the posture-breaking rhythm found in Sekiro.

The minimum requirements are macOS 10.13, an M1 graphics chip, 8 GB of RAM, and 15 GB of available storage space.

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