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Schedule I 0.4.7f12 Wine Mac

Updated · Filed by Rosa Delgado

Download (2.4 GB) Earlier builds

From the photo desk

Schedule I is an open-world crime simulation that drops you into Hyland Point with no money, no product, and no reputation. From that first moment on a street corner, the climb is yours to manage minute by minute.

Source product and move it

The early hours revolve around acquiring goods and getting them to buyers. You travel on foot, by skateboard, or behind the wheel, watching for police patrols and rival crews who react to your presence.

Automate the supply chain

As cash comes in, you acquire property and hire workers so production and distribution run without your direct hand. Prices shift with demand, raids, and competition, so a hands-off operation still needs attention.

Expand through the city

Influence spreads by buying businesses and claiming territory. Hyland Point notices — the city shifts around your decisions, and established cartels push back when you step on their turf.

Brawling physics meet a real drug economy

Schedule I sits somewhere between the systemic chaos of Gang Beasts and the management depth of Drug Dealer Simulator 2. Gang Beasts delivers physics-driven brawls but no economy to speak of — you fight because it's funny, not because you're protecting a distribution network. Drug Dealer Simulator 2, meanwhile, leans hard into the logistics: mixing, cutting, packaging, and street-level sales with a grim, almost documentary tone. Schedule I takes that supply-chain core and wraps it in a living city where property ownership and hired crews make the late game feel like territory control, not just inventory shuffling.

Think of it as Drug Dealer Simulator 2's spreadsheet brain dropped into a GTA-lite sandbox. You're not just moving product; you're buying the laundromat next door to clean the cash, then realizing the laundromat's back room can house a small grow operation. That layered property system gives Schedule I a strategic spine the other two lack.

Double-tap restocks and a faster skateboard

Several shortcuts save real time once you know they exist. Double-tapping the interact key while holding a package skips the confirmation prompt — useful when you're restocking a dealer in a hurry. The skateboard isn't just faster than walking; it also lets you carry a second small item in your off-hand, which means two deliveries per trip before you own a vehicle.

Other quiet features:

  • Pressing the map key while driving drops a waypoint without stopping the car.
  • Hired dealers accept partial loads — you don't need a full stack to top them up.
  • Property management screens update live, so you can watch production numbers tick up while you're across the city.
  • The inventory search bar accepts shorthand; typing "bl" pulls up all blue-tagged product instantly.

First days in Hyland Point: what to prioritize

The opening hours feel tight because they are — every dollar matters when a single police stop can wipe your pocket cash. Spend the first session learning the alley network between the docks and the warehouse district. Those back routes, marked by dumpsters and chain-link fences, let you bypass two major patrol choke points that new players hit repeatedly.

On day two or three, resist the urge to buy a car immediately. A cheap safehouse near your best customer cluster pays off faster. Stashing product centrally cuts travel time more than a vehicle does, especially before you can afford a car that doesn't stall. Once the safehouse is up, hire one dealer and assign them to the neighborhood you know best. Watch their performance for a full in-game day before adding a second — some recruits are unreliable and need replacing, and you want to catch that early.

Mod users should note: Melonloader v7.0 sits inside the app package, so any mods that alter the HUD or inventory behave more predictably if installed before your first long session. Adding them mid-save sometimes resets keybind preferences.

A full supply run, step by step

Here's a workflow for a mid-game restock when you own a small production space and one dealer across town.

Start at your property around 6 a.m. in-game. Check the production bench — if output is below half capacity, queue two batches of your highest-margin recipe. Grab what's ready and split the stack: two-thirds for the dealer, one-third for direct sales on the way.

Open the map and note any recent police activity markers. Plot a route that avoids those zones, even if it adds a minute. Head out on the skateboard with product in one hand and a melee weapon in the other — the weapon slot matters because rival crews sometimes ambush near the overpass.

Make three quick street sales in the residential blocks south of the canal. These small transactions keep your personal cash flowing and test whether demand has shifted overnight. If buyers are offering low, the area is saturated; consider redirecting your dealer elsewhere tomorrow.

Reach the dealer, open the trade menu, and dump the bulk load. Double-tap to skip confirmation. Check their current pricing — if they're undercutting the market, raise their floor by a few points before you leave. The dynamic economy means a dealer left on auto-pricing sometimes races to the bottom.

On the return trip, stop at the hardware store and buy materials for tomorrow's batches. Ending the run with materials in storage means production starts the moment you queue it, no wasted morning trips. The whole loop, from property door to property door, runs about eight in-game hours — enough to squeeze in a second run before nightfall if demand holds.

Version
0.4.7f12 Wine
Download
2.4 GB
Developer
TVGS
Languages
Russian, English
Activation
Not required
Architecture
Apple Silicon
Tested on
macOS Golden Gate, Mac mini 2024 M4
Voice
Music only

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